Aurora [UE4]

Decided to create this environment over the weekend to experiment with using Megascan assets as well as a night lighting study.
The Tipi and chairs were modeled in Maya and textured in substance. The rest of the scene was populated with Megascan assets and trees from a free pack on the marketplace. Aurora material is based on a breakdown from Katarina Persson.

Assets created for this scene

Assets created for this scene

Subsurface scattering used on the Tipi material

Lighting iterations through project

Lighting iterations through project

Noise masks made in Substance Designer that later were manipulated in UE4

Noise masks made in Substance Designer that later were manipulated in UE4

Mask output

Mask output

Aurora shader created in UE4 & applied to a couple of planes

Aurora shader created in UE4 & applied to a couple of planes