Mountain Temple [UE4]

One of the goals of this project was to create all the cliffs with a single rock just scaled and layered on top of one another using RGB masking to not lose quality and texel density.

The scene was inspired by "Japanese Mountain Temple" by Philipp Rademacher
https://www.artstation.com/artwork/aYd6DX

Huge shout out to Jeremy over at DiNusty for some great feedback as well as some local artists and some folks in the Experience Points Discord!

A couple of sculpts made for the project

A couple of sculpts made for the project

RGB mask workflow to allow me to use a single rock throughout the scene and keep texel density and control the overall look