Senior Capstone Project at UTD
Inspired by the Hideo Kojima's Playable Teaser (P.T.) I created the unseen upstairs for the game.
The goal was to craft a game-ready environment that matched the style of P.T. as well as additional story elements with an interesting composition. This project has been such a great learning experience and I've really enjoyed working on it during my final semester at UTD.
Assets modeled in Maya / ZBrush, textured in Substance, and rendered in Unreal Engine 4.